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Devlog
The Future of Glyph Hunter
June 28, 2023
by
Eric C
#Game Design, #Glyph Hunter
What is happening to Glyph Hunter? after having ample time to analyze feedback from players there exists a short list of qualities that consistently are brought up when talking about what the game nee...
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Temple of Revelation Release v1.6
December 20, 2022
by
Eric C
Temple of Revelation is the second fully playable level for Glyph Hunter, created for a level design class in my game design program. The level has the hunter visit a temple that that the ancient scri...
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Menu update v1.5
December 14, 2022
by
Eric C
This update pertained to the ui coherence in the game. The first version of menus was designed without a long form understanding of how the game would look. After gathering feedback on the style of na...
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Temple of Revelation Playtest v1.4
November 16, 2022
by
Eric C
#Temple of Revelation Playtest
The new level has been coming along in tandem with my courses. The 'Playtest Level' has been updated to include: -Openable item containers -Item swapping if you are already holding an item -Improved 3...
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Temple of Revelation Playtest 1.2
October 17, 2022
by
Eric C
This transient update contains a playtest for the newest Glyph Hunter level. The test contains a greybox of the temple complex where the next mystery will take place. The full for this level details h...
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Building Videogames like Pyramids
June 13, 2022
by
Eric C
1
#Point and Click, #Game Design, #Pyramids
This is the final dev-log in my journey to developing Glyph Hunter : 3D where have discussed the design decisions and requirements that influenced my latest Unity game. To summarize the previous posts...
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