The Beginning of a Point and Click Journey


After releasing the first version of Glyph Hunter : 3D I want to come back to the projects that enabled me to make my latest game, and discuss how the designs evolved and merged together during the initial development.

The Mansion Game is a prototype that was made to test the viability of Unity 3D for a first person point and click system. The initial design intention was to keep the number of possible game states low, to allow players to focus more on the puzzle solving and environment rather than navigating. 

To achieve this idea, the team designed a type of movement waypoint system that would allow players to click and move between door ways. the doorways worked well for many of the rooms / hallways in the house, but we found it did not work as well for navigating to very specific points in a room (walking up  to a table for example). with some clever waypoint placement we were able to work around this for gameplay purposes, but it left a need for a precise  movement system in the style of game we were trying to create.

The doorway system was reworked in Glyph Hunter : 3D to create the "to point" movement seen in some parts of the map. The core camera movement system is the same, in that the player does not handle where it is in the 3D space, the passages do by moving the player in-between various triggers that enable the gameplay.

This project ultimately set an example of what a well rounded point and click system needs. while this game doesn't have all the needs we discovered, it was instrumental in testing the viability of the concept.

Next Part:

https://ericcousins.itch.io/cathodism/devlog/391587/stretching-desired-performan...

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